Valorant debuts on the market
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After the closed beta testing phase began in April 2020 year, Valorant quickly gained popularity among players interested in first-person shooters. Very quickly, the title became a sensation, and on the first day of beta testing a record audience was recorded - a total of 34 million hours watched in one day and more than 1,7 million viewers simultaneously. Only the 2019 League of Legends World Championship final attracted a larger audience. During the two months of testing, an average of 3 million players logged into Valorant daily. Fans also showed their enthusiasm, watching closed beta streams of Valorant for more than 470 million hours on Twitch.
Valorant will run on servers with a 128-bit tick rate, free of charge and for everyone. In addition, the game servers will resample all movements to 128 FPS. This means that even lagging players with the worst internet connections will be automatically scaled to appear on other users’ screens at 128 frames per second. In addition, Riot wants to keep ping below 35 milliseconds for at least 70% of players worldwide, which will be made possible through cooperation with internet service providers. Thanks to this solution, Valorant uses a network infrastructure with “access points” in all major cities around the world. It can repair damaged connections, balance the load on the most frequently used ones, and add new circuits.






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